Saturday, April 16, 2011

Nerf Tactics: Scenario Tactics: Infected

This comes in many names, but is limited to the idea of some sort of zombie scenario.
from an external perspective, Squad warfare being used with this would be confusing and difficult even when all players understand the rules well.

there is one side that plays as the "zombies." They have an unlimited number of lives (and may or may not be limited in use of certain weapons.)

the other side has only one life per person, but no limits to weapons.

the zombie group starts out as only one or two people. it slowly grows until the zombies far outnumber the humans. the last human(s) to survive win the round.

CONCRETE RULES:
friendly fire will not be tolerated, as all bullets are infected, and will turn all who are hit by bullets into the infected.


PREFERRED TACTICS:
in a close to distant combat situation like this, I find my best success in a group/ squad of 4-5 people. it is not too large that to get tight knit would be a problem, while it also increases your ability to apply saturation fire if the necessity permits.

rule 1 of small group squads: keep on the low down as a squad. the less-experienced people will follow those who have proven themselves in battle in such a situation like this. they give your position away, have less fire discipline, less combat discipline, and will be an overall liability. the bottom line is: DON'T LET THE OTHER HUMANS LATCH ON. they will be your undoing.
       a good way to disappear is in the very beginning, when everyone's focus is on the one guy. this is (from the moment the beginning is sounded) a rapidly closing window that is lost after 10 seconds at the most (5 seconds is an appropriate goal)


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