Sunday, April 24, 2011

"...Exult, all creation around God's throne..."

Truly, This is a most blessed night and a righteously glorious morning! for our Lord and God has risen from the dead! May the name of Jesus Christ be ever on our lips as we celebrate these holy days of the celebration of Easter. how beautiful it is that our God would stoop down to such a level to give us His graces, Sacraments, and even Himself so we can under-appreciate His infinite love for us! What a God have we! no words can proclaim appropriately just how glorious and loving our God is: to have given His Son and Himself to us unworthy, despite our constant rejections, despite our constant failures, despite our infinitely lower nature, and then to give to us even more through the Sacraments!

JESUS CHRIST IS RISEN FROM THE DEAD, AND IS SEATED AT THE RIGHT HAND OF THE FATHER! ALLELUIA ALLELUIA! 

I feel greedy asking for more, but I ask that God will pour even more blessings upon His wife, The Church! may Her pews break from overcrowding and overuseage! may the blessings of the Sacraments pour down upon us until we die from an explosion of love and grace! may His mercy pour upon all who desire it, and may His sorrowful tears rain down on all who do not wish for His mercy! I pray, with the most fervent heart, that God shout into the ears of the Called, that they may hear and do God's will, and that I be called as well!

THANKS BE TO GOD!

I hope this does not come across in the wrong way... I'll get off my soapbox now...

Pax Christi.

Saturday, April 16, 2011

a few rules to lay down...

I will be blunt and to the point as I can with this set of rules for how to conduct yourself in a seemingly harmless nerf fight.

RULE 0: DO NOT BE STUPID
     notice how this rule is dedicated to rule 0. this rule sums up all of the other rules. if you are smart, you do not need the rest of the rules (note: intelligence does not assume smarts.)
RULE 1: CHOOSE YOUR CROWD CAREFULLY.
    my blunt LT says "don't hang with stupid people." the less stupid people you bring along, the less often rule 0 will be broken.
RULE 2: LOCATION, LOCATION, LOCATION!
    if you have painted nerf guns, are wearing combat vests, or are doing anything that looks out of the ordinary; people will notice and call authorities. It does NOT matter if you are on your private property, have a space reserved, or if you have notified the authorities of your actions. someone who is stupid will notice and become alarmed.
RULE 3: CURSE MURPHY AND HIS STUPID LAWS!
    Murphy's law is always in effect. I had a situation where I reserved a gym at a church grounds (private church property) and there was no Mass occurring at any time that day. someone passed by the gym window, noticed, and complained that we were some sort of "paramilitary" that was shooting guns at each other. this situation was seamless, until a stupid person came unto the scene.

TO CONCLUDE:
    stupid people are everywhere, you cannot avoid them, but you CAN reduce the amount of stupid people who become relevant to you and your nerf fight. take care not to let too many into your battle.

Nerf Tactics: Scenario Tactics: Infected

This comes in many names, but is limited to the idea of some sort of zombie scenario.
from an external perspective, Squad warfare being used with this would be confusing and difficult even when all players understand the rules well.

there is one side that plays as the "zombies." They have an unlimited number of lives (and may or may not be limited in use of certain weapons.)

the other side has only one life per person, but no limits to weapons.

the zombie group starts out as only one or two people. it slowly grows until the zombies far outnumber the humans. the last human(s) to survive win the round.

CONCRETE RULES:
friendly fire will not be tolerated, as all bullets are infected, and will turn all who are hit by bullets into the infected.


PREFERRED TACTICS:
in a close to distant combat situation like this, I find my best success in a group/ squad of 4-5 people. it is not too large that to get tight knit would be a problem, while it also increases your ability to apply saturation fire if the necessity permits.

rule 1 of small group squads: keep on the low down as a squad. the less-experienced people will follow those who have proven themselves in battle in such a situation like this. they give your position away, have less fire discipline, less combat discipline, and will be an overall liability. the bottom line is: DON'T LET THE OTHER HUMANS LATCH ON. they will be your undoing.
       a good way to disappear is in the very beginning, when everyone's focus is on the one guy. this is (from the moment the beginning is sounded) a rapidly closing window that is lost after 10 seconds at the most (5 seconds is an appropriate goal)